A Short-film project about how our parents raised us to be adults, while they were still children. 

STORYLINE
What seems to be two warriors fighting for fame and glory in a magical realm... 
happens to¬†be¬†two young¬†siblings¬†competing for their parent's attention on a summer holiday.¬†The children are bored with the beach routine¬†after days of vacationing. While the grownups are enjoying the procrastination, away from work, the kids find a couple of sticks and pretend them to be legendary swords. Fantasizing about the mighty¬†battles they would fight, this naturally brings on the "me more" competition¬†game, but on an epic scale. When¬†the unsupervised fun escalates out of hand, the youngest child¬†gets hurt. Then the adults intervene and¬†teach their children an important lesson: not fighting but¬†making peace and caring¬†for each other will always bring them love, attention, and recognition.¬†The final twist comes when we see the parents are¬†as playful as their kids because that¬īs what adults are....¬†children¬†with responsibilities.

ANIMATIC
Here you have a basic previsualization addressing timing and mood:
SYMBOLISM
The applause, both from the fantasy kingdom and the parents in reality, represents the emotional validation these siblings seek. It drives them into their confrontation. Each kid and their warrior depiction selfishly want all the attention and love for themselves. They daydream about it in their fantasy, but they would only make it true if they embraced each other as brother and sister.

The rainbow¬†represents their egos. One character is right-handed,¬†the other is left-handed, and each has a side of the rainbow. We won¬īt see the complete¬†rainbow arc until they learn the value of¬†their differences,¬†growing together, and belonging to something bigger than themselves.

The swords represent¬†the tools our parents give us to face¬†challenges in life. Even if we are raised and educated in the same family and school, we¬īll have a different way to absorb,¬†understand, and use what we learn.
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ART DIRECTION
In the fantasy sequences,¬†the shots should feel handcrafted. The idea¬†is to keep¬†a childly playfulness¬†and freedom.¬†Layout-wise, the camera would never be still.¬†We'd keep¬†a¬†bit of a hand-held¬†feel. We are inviting the audience to be those two rough warriors.¬†The camera has to convey that. Small zooms, pans, or motion blurs....¬†They'd¬†be short and quick¬†but never change dramatically the framing or composition.¬†Reframing would¬†come from¬†editing. We¬īd animate on threes or even fours where needed, accentuating this measured organic imperfection. There would be¬†a final compositing pass¬†to enhance production values with DOF¬†and lens flares. Smoke,¬†fire, and water (river and waterfall)¬†would¬†be designed and animated as simple graphical cycles. On the other hand, the heavy VFX¬†for the emotionally driven effects, which is the rainbow¬īs magic from the swords and laser guns, would break the style and be realistic.¬†

In the reality sequences, the visual shapes would have clean edges, fluid animation, and perfectly still cameras to¬†establish a distance between us and this family on the beach. Here, the audience is¬†just observing, so this time, the camera will move in longer and steady pans, reframing the shot. We'd¬†play¬†with photorealistic collages for the environments, with¬†a more limited palette and¬†less dramatic lighting. Reality is less exciting than imaginary worlds, though still beautiful¬†and relaxing during a beach holiday.¬†Effects¬†like¬†the ocean¬īs waves, BBQ smoke, or sand dust¬†would be realistic.¬†The emotional VFX, like when the children embrace and we see the complete rainbow arc, will break the style and be graphical. By breaking the art style and introducing¬†one element from the opposite narrative¬īs visual language, we¬īd subconsciously interlace both worlds better.

In the¬†parent¬īs futuristic sequence, the shapes are more¬†geometrical due to their adult perspective.¬†Adults are¬†less free to create raw fantasy worlds. They use what they remember. Visually it should feel funny in an old-fashioned low-poly sense of design and animation, but still cool.¬†

MUSIC & SOUND
The whole piece is silent, though the characters make noises and laugh. 
The music will need to differentiate these moments: 

Children's fantasy / boy's epic / girl's epic
Applause achievement (same music for both)
Duel at the waterfall (combines both epic themes)
Mom's a giant
Dad¬īs nerd futuristic fun.¬†
The reality sequences have no music, just the sounds from a beach environment.

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